Hi, I'm Max (he/they), a music composer and sound designer with an apetite for experimentation.I love creating immersive sound systems that connect music and play.As a self-taught developer and part-time teacher, I also care about sharing knowledge. While music may fill heart and soul, only code can tickle my brain in just the right way.
DOGWALK (Godot) - Blender Studio
I did the music, sound design, foley and audio implementation for the hand-crafted, cozy, open-source game "DOGWALK". The game features an adaptive soundtrack that responds to the players movement, paper-like sound effects to merge with the gorgeously crafted art style and dynamic ambience layers to help immerse in the winter wonderland.